![]() N, -NewusersĪllow new users to login and be registered in the players base if authentication is enabled. With this option it keeps on trying to send further updates even after it has failed to send updated status once. Usually freeciv server stops sending updates to the metaserver, when there's problems on the connection once. You may specify an alternate metaserver with the -M option. By default the standard Freeciv metaserver is used. Freeciv clients consult the metaserver to offer users a selection of games to join. m, -metaĭirects the server to communicate with a metaserver, a place where Freeciv servers can publish their presence. By default, the standard metaserver run by the Freeciv maintainers will be used. Specifies the address of the metaserver to send your server's information to. If filename already exists, it is appended to. With a log file, such messages go to the log instead. By default, fatal, error, and normal messages are printed to standard output. Use the -d option to set how much is logged. l filename, -log filenameĭefines a log file, filename, to be produced during processing. This option can appear multiple times to load different modules. Then, the metaserver will use this address to redirect the users. Prints out a description of the command line options and exits. iberian-peninsula-136x100-v1.0.sav -G, -GuestsĪllow guests to login as 'guest' when authentication is enabled.The distribution comes with several scenarios, typically stored in /usr/local/share/freeciv/scenarios, for example: See Environment for where the server looks for these files. This is for reloading saved games, or for loading scenarios. Loads a saved game ( filename) into the server before initialization, instead of starting a new game. If signal_number is not specified, then the ABRT signal will be used. Raise a custom signal on failed assertion. When a game ends, exit instead of restarting. See README.fcdb in the Freeciv distribution for details of its format. This file specifies the details of the database. Specifies a database configuration file for authentication. Verbose for fatal, error, normal, and verbose messages. Normal for fatal, error and normal messages (default). Acceptable values for the level_number are: ![]() ![]() Sets the amount of debugging information to be logged in the file named by the -l option. Sets the address which request to metaserver are sent from. Sets the address on which the server will listen for clients. Requires the -Database option to be specified. Possible values for protocol are:Įnables server authentication and allows access to registered players only. Uses protocol when announcing game in LAN. Most options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word) their effects are identical. They may not be combined that is, "freeciv-server - f p savegame.sav 5557" will not work, instead you would need to enter "freeciv-server -f savegame.sav -p 5557". The following options are accepted on the command line of the server. For details of the directives necessary to configure freeciv-server see the Server Manual which can be found at the Freeciv website as well as the documentation which is part of the Freeciv distribution. This manual page only lists the command line arguments. This is the server program used to establish a Freeciv server - see also freeciv-client(6). Players of Civilization II® by Microprose® should feel at home, since one aim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! Servers with AI module support have an additional parameter: Descriptionįreeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization. Freeciv-server ] Īuth aware servers have additional parameters:
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